
When you land on one of these spaces, you may roll the die again. Sorry, if you get it wrong, that's the end of your turn. You can keep rolling and moving as long as you get the answers right-there's no limit to the number of turns you can take in a row. Then roll the die again and take another turn. A correctly- answered easy question moves it one space, a correctly-answered medium question moves it two spaces, and a correctly-answered hard question moves it three spaces. If you answer the question correctly, move your track pawn around the bonus track. You can land on the same space as another player. You can make your way to the other side of the board by cutting across the middle along the spokes. However, the next time you roll the die, you can decide to change direction and go the opposite way from your last move. For example, you cannot roll a "5" and move three spaces clockwise, then two spaces counter- clockwise. Never retrace your steps on the same roll of the die. Plan your moves carefully so that you land on the space that suits you best. When you reach the circular track, you can move in any direction. Move around the BoardĪt the start of the game, move away from the center, along any of the spokes. If you land on the center space during the game, you can choose any category for your question. One of the other players picks up the first card from the front of the appropriate card deck and reads out the question that matches the die roll-1 and 2 are easy questions, 3 and 4 are medium questions and 5 and 6 are hard questions.Īnswers to the questions are printed on the back of the card. When you land on a space, answer a question!.
#CANT SET UP BLOCK AIM IN DIE YOUNG GAME FULL#
Always move the full amount shown on the die. This is the smallest zone (only one space) and for good reason! If you land on or pass this zone, you can take a wedge of your choice for free! You can do this only once while you're in the zone, so choose wisely! It gives you the opportunity to answer an easy question no matter what your die roll! So, if there's a category that you're not so hot on, make a beeline for it. Try to land on a wedge space while your track pawn is in this zone. You can do this only once while you're in the zone. You'll probably want to target the player with the most wedges. While you are in this zone, you can move someone else's scoring token to any other space on the gameboard to slow them down.

If you win the face-off, just return it to the pile of wedges by the gameboard. Strategy hint: You can declare a face-off even if you already possess a wedge of that color, just to try and stop it from being won by another player. You can declare a face-off only once while you're in the zone. The first player to answer correctly wins the face-off and the wedge! As usual, if no one gets the answer right, no one wins the wedge. If a player lands on a wedge space, anyone that has their track pawn in this zone can declare a face-off! When this happens, someone not involved in the face-off reads the question that matches the wedge space's category and die number rolled. The bonus track contains four active zones: A correctly-answered "easy" question moves it one space, a correctly-answered "medium" question moves it two spaces and a correctly-answered "hard" question moves it three spaces. If you correctly answer the question, as well as having another turn as normal, you also move your track pawn clockwise around the bonus track. Your die roll dictates which question you have to answer. Questions 1 and 2 are easy, 3 and 4 are medium, and 5 and 6 are hard. The twist on the questions is that each category's card contains questions about one topic within that category.

when you land on a colored space, you have to correctly answer a question from that category.

Each player (or team) takes a track pawn and places it on the Start space. The twist on the gameboard is that it features a bonus track around the outside. If you're familiar with Trivial Pursuit, all you need to know is "the twist". Highest number rolled takes the first turn. Place all of the wedges in a pile by the gameboard. Place the card holders around the gameboard, near their matching colored wedge space. Unwrap the card packs and, facing them the same way, place each deck in its matching card holder as shown.Įach player or team takes an empty scoring token and places it on the center space of the gameboard. Get back to the center first and answer a final question correctly to win! Setup

To be the first player (or team) to fill all six spaces on your Scoring Token with different colored wedges by correctly answering questions.
